using UnityEngine;
using System.Collections;


public class AlarmUIHandler : WinHandler< AlarmUIHandler >
{
	
	void Awake ()
	{
		mInstance = this;
		
	}
	
	public override void onRelease()
	{
		
	}
	public override void onInit()
	{
		
	}
	public override void onOpen()
	{
		base.onOpen ();
	}
	public override void onClose()
	{
		
	}

	public void AlarmLocal( string str )
	{
		string str1 = Localization.Get( str );
	}

	public void Alarm( string str )
	{
	}
	
	// Use this for initialization
	void Start () 
	{
		//Show();
	}
	
	
	// Update is called once per frame
	void Update () 
	{
		
	}
}
